"The sad state of Mario Kart Tour is part of a steady decline in Nintendo’s mobile efforts. Things started off promising, with an iPhone version of Super Mario designed by none other than Shigeru Miyamoto, one that was sold in its entirety for $10. After that proved to be a failure, Nintendo pivoted to free-to-play with Fire Emblem Heroes and Animal Crossing: Pocket Camp. They were fun, Nintendo-quality games with mechanics like loot boxes tacked on — and they made a lot of money. Things have since taken a turn for the dire. In addition to Mario Kart Tour, earlier this year Nintendo launched a puzzle game that was essentially Dr. Mario-themed Candy Crush, and both games are aggressively monetized to the point that the actual game feels secondary."